Career timeline — most recent first
🏢
Desert Edge Solutions
Co-Founder & CTO
Current
● Current
Co-Founder
A technology startup focused on non-gaming software solutions. As CTO and co-founder I drive the technical vision end-to-end — from architecture decisions and team structure to hands-on engineering. Building products that apply two decades of systems-level thinking to a broader market.
- Full technical leadership and architecture ownership
- Applying AI and systems expertise outside of the game industry
- Building and managing an engineering team from the ground up
Architecture
AI Systems
Leadership
Product
Startup
🌠
Night Garden Studio
Co-Founder & CTO
Current
● Current
Co-Founder
An independent game studio I co-founded that has shipped multiple titles across mobile platforms. Our biggest commercial success is RuPaul's Drag Race Superstar — a top-10 title across 80+ countries. Beyond engineering, I composed the original soundtracks for several of the studio's released games.
- RuPaul's Drag Race Superstar — top-10 game in 80+ countries
- Led all engineering: gameplay systems, AI, backend, tooling
- Composed original game soundtracks for multiple released titles
- Full lifecycle ownership from prototype through live-ops
Unity
Mobile
Gameplay
AI
Live-Ops
Music
🎮
Bandai Namco
Software Engineer
AAA Studio
AAA Studio
Joined one of the world's most iconic game publishers to work on Tekken Mobile — a mobile adaptation of Bandai Namco's legendary fighting franchise. Deepened expertise in mobile game architecture, cross-platform systems, and large-scale production pipelines at an AAA studio.
- Core engineering on Tekken Mobile — the mobile entry in the iconic fighting series
- Worked within large, multi-discipline AAA production teams
- Mobile performance optimization and platform-specific engineering
Mobile
C++
Gameplay
AAA Pipeline
Fighting Games
EA
Electronic Arts
Software Engineer — AI & Gameplay
15 Years
◆ Patent Holder
15 Years
Spent 15 years at Electronic Arts — the foundation of my career and the place where I developed deep expertise in AI and gameplay programming. Worked across multiple titles and teams, contributing to systems that shaped how players experience games. The technical work during this period resulted in a USPTO patent — a milestone that reflects the depth of innovation in the role.
- Patent holder — innovative work in gameplay/AI systems formally recognized
- 15 years of deep expertise in AI behaviour, pathfinding, and decision systems
- Gameplay programming across multiple shipped AAA titles
- Mentored junior engineers and contributed to studio-wide technical standards
- Worked within large cross-functional teams on complex, long-running projects
C++
AI Systems
Gameplay
Pathfinding
Behavior Trees
AAA
Patent
◆
USPTO Patent — Gameplay AI System
Awarded a United States patent for innovative work completed during my tenure at Electronic Arts,
in the domain of AI and gameplay systems.
Core strengths
🧠
AI & Gameplay Systems
Deepest area of expertise. Behaviour trees, pathfinding, decision-making, and gameplay feel — honed over 15 years at EA and multiple studio titles.
🏭
Technical Leadership
CTO across two companies. Full ownership of engineering org, architecture, hiring, roadmapping, and bridging technical and product decisions.
📱
Mobile Game Development
Shipped multiple mobile titles across iOS and Android. Live-ops, performance optimization, and platform-specific best practices.
🔧
Systems Architecture
Designing robust, maintainable systems for both game engines and general software — from prototype to production at scale.
🎵
Game Soundtrack & Audio
Composed original music for multiple shipped Night Garden Studio titles — a rare combination of technical and creative output.
📈
Company Building
Co-founded two companies from zero. Experienced in early-stage strategy, team formation, product direction, and long-term execution.